Rpg Maker Vx Materia System
RPG Maker VX RPGツクールVX | |
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Developer(s) | Enterbrain |
Publisher(s) | Enterbrain Inc. Degica Co., Ltd. |
Series | RPG Maker series |
Engine | Ruby Game Scripting System 2 |
Platform(s) | Windows 2000, Windows XP, Windows Vista, Windows 7 |
Release | Japan: 2007-12-11 (demo) 2007-12-27 (retail) |
Genre(s) | Game creation software |
Mode(s) | Single player |
RPG Maker VX (RPGツクールVX, RPG Tsukūru VX) is a version of PC program RPG Maker series. It has been superseded by RPG Maker VX Ace, which is an improved and enhanced version of RPG Maker VX. Both RPG Maker VX and RPG Maker VX Ace are developed by Enterbrain, following its predecessor, RPG Maker XP. RPG Maker VX follows the naming pattern present in previous RPG Maker releases by having a suffix based on the Windows versions the software was designed for (in this case, Windows Vista and Windows XP).
RPG Maker VX Ace's mapping system benefits from a much larger palette of tiles over RPG Maker VX, as well as some powerful new features to help you create your game. Tilesets in the Database RPG Maker VX Ace supports up to 999 seperate full VX-style tilesets per project. 2 days ago The first official English release of RPG Maker was XP in 2005. A lot has changed in 15 years, but at its core this is still the RPG Maker both loved, reviled, and sometimes ignored by the gaming.
RPG Maker editions[edit]
RPG Maker VX Trial[edit]
A Japanese trial for RPG Maker VX was released on Enterbrain's Japanese VX website and was available for download.[4] It features limited and reduced features, like the inability to save games and limited database functionality. An English version of the program is also available from Enterbrain, with full functionality and a 30-day time limit.
RPG Maker VX RTP[edit]
The standard runtime package for RPG Maker VX is available for download on the Enterbrain website. This allows users to play games created with RPG Maker VX. It was developed so that games used mostly default resources and can be distributed to the public with a small file size.
RPG Maker VX history[edit]
Early Japan order included Masterpiece Note notebook.[5]
In late January 2008, Enterbrain of Japan released an update that included an extra script which improved performance. This release was called RPG Maker VX 1.01 and is available to those who own the full version of the program. The last version at the moment is 1.02.
Bonus contents[edit]
The retail version of RPG Maker VX includes following game demos, which are also available separately from the Enterbrain website:
- Dragoness Edge 2820 (by SAURASUDO)
- Invas ~ Tai Ma Roku (INVAS~退魔録) (by MENCHAN)
- Michiru Service! ~Spirit World Border Tale~ (ミチル見参! ~魔界境物語~) (by Asa son)
- Buried Book (by Yuwaka)
- Futago no kami-sama (フタゴノカミサマ)
- Rector and the Black Lion's Crest (レクトールと黒獅子の紋章) (by Shine Garden)
- Sword of Algus (by Yoshimura (Material Quest Online), mackie (First Seed Material), Shine Garden)
- Abyss Diver
They feature advanced effects such as pseudo-3D battle graphics, custom battle systems written in RGSS2 and more. Sword of Algus and Abyss Diver are not included with Japanese version of the product.
Expansions[edit]
Several optional add-ons have been released for RPG Maker VX. These are most commonly resource or graphical add-ons, though not always.
Thus far, the following add-ons have been released as purchases from the official RPG Maker website:[6]
- Materials for VX: SAMURAI - 侍 (ツクールシリーズ素材集 和): It is an official art pack for the RPG Maker VX series. Japanese retail version also includes Chouichirou Kenpuuden (長一郎剣風伝) demo.
- Chibi Chara Tsukuru (ちびキャラツクール) character graphic generator was released on 2008-03-14 as freeware.
- High Fantasy Resource Pack: An official resource pack containing resources designed for creating Western style RPGs, with realistically proportioned characters and tiles instead of anime or chibi style graphics. It is only available from the English language site and has not been released in Japan.
- RPG Maker 3 Music Pack: A set of BGM tracks taken from RPG Maker 3 and remastered for use in the PC edition.
- Modern tileset add-on: this add-on contains tilesets intended for creating modern or science-fiction environments. It only contains tilesets and does not have any other types of resources. A modern shop expansion was later released for it containing additional tilesets for creating modern interiors and shops.
- Arabian Nights tileset add-on: this is a pack containing Middle Eastern themed tilesets for creating games that take place in an Arabian setting. Like the Modern tileset add-on, it does not contain resources other than tilesets, though 4 Arabian themed BGM tracks are included in the pack.
Features[edit]
Many of the features included in previous versions of RPG Makers made a return, though other features (such as the use of map fogs and tilesets of infinite size) that were present in RPG Maker XP were removed.
Mapping System[edit]
The mapping system in RPG Maker VX differs greatly from the one used in RPG Maker XP. Instead of assigning tile sets to each map, there are nine global tile sets which can be used indiscriminately. The layer system used in previous releases has also changed, as RPG Maker VX only has two 'usable' layers; one layer for Tile set A1 to A5 (which contains tiles for floors, walls, etc.) and another for tile sets B to E. Tilemap class in RGSS supports three layers, but two of them are used for combining tilesets from A1 and A2, in order to produce the autotile mapping system. Any tile from tile sets B to E always go above any tile from tile set A1-A5. It is possible, however, to create another layer of sorts assigning tile set graphics to events.
For users to import their own tiles, RPG Maker VX provides a blank, 512x512 tile set (a total of 256 possible tiles) which is by default tile set E. The size of this tile set cannot be changed, unlike in RPG Maker XP, where users could import any number of tile sets which could be of any size.
Generally, the tilesets tended to be more general than RMXP, since no tilesets are used aside from global ones; however, this prevents greater and more specialized usage of tiles. There are also fewer tiles than XP.
Character and Object Tiles[edit]
Tiles used for characters and objects in the native RMVX tilesets are 'square-sized' with deformed profiles (similar to those found in Final Fantasy IV) rather than the height-proportional figures found in previous RPG Maker versions (or Final Fantasy VI). Designers who prefer the more realistic look of 'tall' characters may readily make use of RMXP character and object tiles for this purpose. Tiles from RM2K, however, are essentially unusable because of their much-lower graphical resolution.
Text System[edit]
RPG Maker VX uses a 'letter by letter' text system, as opposed to the previous version RPG Maker XP. The Windowskin graphic has been expanded to include overlay graphics, which tile automatically on top of the main Windowskin. It also and now has an image-defined color palette, where in XP users would have to use the script editor to change text colors. The faceset system seen in RPG Maker 2000 and RPG Maker 2003 can be implemented through the 'Enter Message' command. Previously, users would use a special event commands to change text options. In RPG Maker VX, however, the options have been merged to the 'Enter Message' command.
Random Dungeon Generator[edit]
Making a second appearance is the Automatic Dungeon Generator from RPG Maker 2003, which automatically generates a random dungeon map. The Automatic Dungeon Generator works by prompting the user to select wall and floor tiles, then a basic dungeon is generated based on the user's selection.
Battle System[edit]
The default battle system in RPG Maker VX is an update of the front-view battle system seen in RPG Maker 2000 ('Dragon Warrior' style), which does not allow for character graphics. However, user-made add-on scripts exist that change the battle system; side-view battles reminiscent of Final Fantasy, real time battle systems and even tactical battle systems may all be implemented by the user.
Ruby Game Scripting System 2 (RGSS2)[edit]
The script editor from RPG Maker XP was updated, and is based on the language RGSS2. Users can add custom scripts to the game or edit existing ones, and the capabilities of RGSS2 provide sufficient flexibility that programmers with enough time and knowledge can add or modify virtually any game function that suits their purposes.
Quick Event Creation[edit]
A new feature to RPG Maker VX is the 'Quick Event Creation' function. It's a tool that allows less experienced users to create events for doors, inns, and treasure chests.
Reception[edit]
RPG Maker VX received a generally positive reception.[7] Cheat Code Central scored it 4 out of 5.[8] It has been praised for being much more user friendly than previous RPG Makers and for including a variety of features that otherwise had to be coded manually in previous RPG Maker installments.[9] The addition of RGSS2 has also been received favorably among users, but the battle system was criticized for having no graphical representation of the actual player characters and for being largely text-based. However, scripts to make party members appear on the battle-screen, akin to Final Fantasy titles, are easily found on the internet, which simply need to be copied and pasted. It has also been criticized for the limitations of the default tile set, which only allow for a very small number of unique-looking town areas.[10]
System requirements[edit]
Minimum | Recommended | |
---|---|---|
Operating system* | Microsoft Windows 2000 / XP / Vista | Microsoft Windows XP / Vista / 7 |
CPU | 1.0 GHz Intel Pentium IIIequivalent | 2.0 GHz Intel Pentium 4equivalent |
Memory | 256MiB RAM | at least 512MiB RAM |
Video | 1024x768 video resolution | (none specified) |
Storage | 100MB available hard disk space | 400MB available hard disk space |
Disk drive | CD-ROM (retail box version)† | (none specified) |
- 64-bit operating systems are supported in RPG Maker VX Ace but others versions of RPG Maker have not yet been confirmed to work with 64-bit operating systems.
† Retail versions of the software packaged for sale in stores come on CD-ROM, but no optical drive is required for copies purchased via download. An internet connection is required for product activation, however, whether purchased on CD-ROM or via download.
All hardware must be DirectX-compatible.
RPG Maker VX VALUE![edit]
RPGツクールVX VALUE! +ツクールシリーズ素材集 和 | |
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Developer(s) | Enterbrain |
Publisher(s) | Kadokawa Games |
Series | RPG Maker series |
Platform(s) | Windows XP |
Release | 2012-09-27 |
Genre(s) | Game creation software |
Mode(s) | Single player |
This version includes RPG Maker VX and Materials for VX: SAMURAI - 侍 art pack, but supports 64-bit operating systems. System requirements mostly follow RPG Maker VX Ace.
RPG Maker VX Ace[edit]
RPG Maker VX Ace RPGツクールVX Ace | |
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Developer(s) | Enterbrain |
Publisher(s) | Enterbrain Inc., Degica Co., Ltd., Kadokawa Games |
Series | RPG Maker series |
Engine | Ruby Game Scripting System 3 |
Platform(s) | Windows XP, Windows Vista, Windows 7, Windows 8 |
Release | JP: 2011-12-15 WW: 2012-03-15 WW (Steam): 2012-12-10 |
Genre(s) | Game creation software |
Mode(s) | Single player |
Following the release of RPG Maker VX, Enterbrain released RPG Maker VX Ace on December 15, 2011 in Japan, and March 15, 2012 worldwide. RPG Maker VX Ace is basically an enhanced version of RPG Maker VX. Some of the improvements of RPG Maker VX Ace over its predecessor are:[11]
- Introduction of RGSS3, which is an improvement over VX's RGSS2.
- Integrated character generator.
- The return of unlimited tilesets.
- Add a third layer to maps to allow for more tiles stacked on top of each other.
- The Ruby interpreter is updated to 1.9 from VX's 1.8.3 which has significant speed improvements in processor intensive tasks.
- Improved Event and Mapping Systems.
- Region ID's.
- Traits System.
- Easy Shadow control.
- Window color changer.
- Party caterpillar system.
- Character descriptions.
- A battle background generator.
- Support for Ogg Theora video playback.
While projects created with RPG Maker VX cannot be imported directly to RPG Maker VX Ace, VX Ace is backwards compatible with map files created in VX (by manually changing their file extension) and certain resources from its predecessor.[12]
On December 10, 2012, RPG Maker VX Ace was also released on Steam. The Steam version includes support for the Steam Workshop, allowing content creators to share their games, or resources online.
RPG Maker VX Ace was succeeded by RPG Maker MV in October 23, 2015. [13]
Rpg Maker Mv Materia System
RPG Maker VX Ace Lite[edit]
While there is a 30-day evaluation version of RPG Maker VX Ace, Enterbrain has also released a free 'Lite' version, called RPG Maker VX Ace Lite. It is a trial version which removes the 30 day limit, however, it adds certain limitations in usage:
- A reminder window shows every time the program opens.
- No call script function.
- No script editing. While the editor can be used to view the scripts in a project, it doesn't allow saving any modifications to them.
- 10 events per map.
- 20 maps maximum.
- While it can export the games created with it, it cannot encrypt them.
- The Database management has also certain restrictions, including the inability to change the preset maximum of assets per category:
- 10 heroes.
- 10 classes.
- 126 skills.
- 16 items.
- 60 weapons.
- 60 armors.
- 30 enemies.
- 30 troops.
- 25 states.
- 110 animations.
- 10 common events.
- 4 Tilesets.
Rpg Maker
Enterbrain has also released RPG Maker VX Ace Lite Nico Nico Edition (RPGツクールVX Ace Lite ニコニコエディション) in Japan, which is a special version of RPG Maker VX Ace Lite that was distributed for Nico Nico Douga, which also has the following changes: [14]
- License to publish games at Niconico jisaku game fes site (powered by niwango, inc.) and for non-commercial use.
- Includes Nico Nico Douga icons and graphic materials.
- Movie playback feature is disabled.
This special version was only available until March 31, 2013.[15]
System requirements[edit]
Minimum | Recommended | |
---|---|---|
Operating system | Microsoft Windows XP/Vista/7/8 | |
CPU | Intel Pentium 4 2.0 GHz or faster | |
Memory | 512MiB or more RAM | |
Video | 1024x768 or better video resolution | |
Storage | 100MB available hard disk space | 500MB available hard disk space |
Internet connection is required for product activation.
Reception[edit]
RPG Maker VX Ace has received a positive reception on Steam. VX Ace holds a 94% user rating,[16] while VX Ace Lite holds a 93% user rating.[17] VX Ace has sold 486,703 units on Steam, as of November 2015.[18]
References[edit]
- ^'PCソフト『RPGツクールVX + ツクールシリーズ素材集 和』・『ツクールシリーズ素材集 和』を発売致しました。'.
- ^'RPG Maker VX, RPG Maker XP and IG Maker for Sale!'.
- ^'RPG Maker Materials for VX: SAMURAI Add-on is Released!'.
- ^Revolution, RPG RPG. 'RPG Maker VX Trial Released'. Rydin. Retrieved 20 October 2011.
- ^Enterbrain Japan page (dated 2009-01-31)
- ^RPG Maker Web add-on store
- ^http://www.metacritic.com/game/pc/rpg-maker-vx
- ^http://cheatcc.com/pc/rev/rpgmakervxreview2.html
- ^RPG Maker VX PC Hands-On Preview @ Gaming Target
- ^RPG Maker VX Review - Gamers Corner
- ^Program Comparisons RPG Maker Web
- ^Open RPG maker VX games in ACE Topic :: rpgmaker.net
- ^'RPG Maker MV To Release On October 23'. Siliconera. 2015-10-01. Retrieved 2016-05-21.
- ^無償の「RPGツクールVX Ace Lite ニコニコエディション」が期間限定で公開 - 音声素材集『「RPGツクール 音素材集 Vol.00」お試しパック』も無償公開
- ^http://blog.nicovideo.jp/niconews/ni037696.html
- ^http://store.steampowered.com/app/220700/
- ^http://store.steampowered.com/app/224280/
- ^http://steamspy.com/app/220700
Rpg Maker Vx Materia System 2
External links[edit]
System: PC | Review Rating Legend | |
Dev: Enterbrain | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Enterbrain | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: Feb. 29, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1 | 3.0 - 3.4 = Fair | |
ESRB Rating: Everyone | 3.5 - 3.9 = Good |
The early days of RPG gaming holds a soft spot in many hearts of many oldschool devotees. Wandering around insipid 2D map grids in search of invisible random encounters to grind in order to level-up, stock up on gold, and gain new abilities for use against the denizens of yet another dank pixilated dungeon is a pastime that should invoke a feeling nostalgia for anyone who's picked up RPG gaming in the earlier part of the past three decades. RPGs have come a long way since, but the basic mechanics are still appealing on a certain level to this day. Japanese game and magazine publisher Enterbrain has just unleashed the next iteration of a program that empowers budding developers and RPG fans alike to create their own dungeon crawling masterpieces.
The RPG Maker series has a long history with roots dating back to Japan circa 1988. A slew of Japanese variations of the game were released over the course of a decade under various titles before RPG Maker eventually made its U.S. debut on the PlayStation in 2000. A sequel featuring 3D graphics was released on the PS2 in 2003, and the series finally made it onto American PC with the release of RPG Maker XP in 2005. The newly released RMVX incorporates some major components from each of the three previous U.S. RPG Maker titles, but it also includes some overall changes designed to make the program easier to use for beginners. You don't have to know how to program a single line of code to be able to reap full benefits from this package.
The updated map editor - the one feature most users will find themselves dabbling with immediately - is excellently designed and simplified for constructing a solid foundation to work off of as you build your game. Various aspects of the map editor have been tweaked from past versions, and they make this portion of the game-making process a breeze. Several basic drawing tools including pencil, square, circle, and fill - an eraser is curiously absent - make it possible to easily select terrain tiles and quickly create the foundations for multilayered maps. The improved tiling system automatically forms borders between land and water, and it makes creating walls for buildings much simpler. A simple selection grid lets you choose which tiles are passable (players can walk on through them) and which are not. After creating the basic terrain, several layers of elements can be added to provide nice graphical touches.
No self-respecting over-world map is complete without plenty of towns, dungeons, and special event locations scattered about for players to encounter. Using events, additional smaller maps can be made and linked to the main over-world map. This lets you create multi-level dungeons or sprawling town locations without mucking up your primary map. Numerous transition effects can also be assigned when moving from one map to another. If you're impatient or indecisive about how to form your dungeons, an automatic dungeon generating tool can do all the work for you with a few button presses. It forms the maze-like basic walls and floors of a dungeon, leaving the fun part of sticking encounters, treasure chests, and other features up to you. Stocking your realm with a plentiful supply of enemy encounters, treasure, NPC, story events, and other elements is equally simple.
The basic play mechanic foundation for any game you choose to create is already laid out from the start, unless you choose to substantially change the system. A series of database menus lets you make a huge range of adjustments to any aspect of characters in your game, from their appearance and abilities to how fast they gain experience and level-up. Likewise, you can adjust the properties of items, monsters, classes, status effects, animations, and much more. The interface affords users total control over all aspects of their game. At the same time, it makes the process feasible without being overly convoluted.